Reds Quest
No mystery, no errand, no one to rescue. Red just wants the lowest floor to know someone was there.
This is the most direct run in the collection: a top-down dungeon where you fight by walking into things and keep walking until the floor is quieter than it was. Contact combat, visible enemy levels, no abilities to manage - the only question is whether your ATK is bigger than their health bar.
The Shade countdown starts the moment you arrive on a floor and gives you a hard window to work in. Rooms open as you push toward the screen edges and fill in on the minimap behind you. Spike beds and standing water are laid where a confident player would run.
XP from every kill raises your maximum HP and sharpens ATK and DEF, and dropped food is the entire healing system. Clearing rooms makes you stronger; clearing rooms also costs you the clock. That trade is the whole game.
DRM-free · Windows · Re-download any time from your library.